Maths Games & Puzzles Help
Help for printable puzzle packs and Play Online: choose the maths, configure games, review and print, share practice, and open a step-by-step guide for any game.
Make a printable puzzle pack in four steps
Choose the maths
Select precise teaching focuses such as multiplication & division, factors & multiples, fractions, angles or area & rectangles.
Choose the games
Open a game category and tick any compatible puzzle. Selected categories stay highlighted so you can see the pack structure at a glance.
Configure each game
Choose Easy, Standard, Challenge or Mixed where available, then adjust specialist settings such as grid size, clue level or number of items.
Generate and download
Review the pages, replace anything you do not want, then download pupil sheets, the matching answer key, or one combined PDF.
Choose the maths
The Games section uses a teaching-focus selector rather than broad curriculum buckets or a Year filter. The visible choices are deliberately precise so that a teacher can ask for something meaningful such as Factors, multiples & primes or Area, rectangles & factor pairs.
Teaching-focus groups
Number
Place value & number order; factors, multiples & primes; square numbers.
Calculation
Addition & subtraction; multiplication & division; inverse and missing-number relationships; mixed mental calculation.
Fractions, decimals & ratio
Fractions; decimals & percentages; ratio & scale.
Measurement
Measures & unit conversions.
Geometry & spatial reasoning
Angles & turns; area, rectangles & factor pairs; shape, space & grid reasoning.
Statistics, patterns & algebra
Statistics & averages; sequences & patterns; algebra & equations.
You can select several focuses at once. A game is offered when it genuinely fits at least one of the selected focuses. This is why, for example, Shikaku appears for Area, rectangles & factor pairs, while Property Maze is especially useful for Factors, multiples & primes.
Choose games without losing track of the library
The library is organised into accordion categories: Vocabulary & language, Number patterns & structures, Arithmetic & calculation, Algebra & relationships, and Number logic & grids.
Vocabulary & language
Maths Word Search and Maths Crossword use the curated maths vocabulary catalogue. Word Search can use words + definitions or definitions only, with automatic or teacher-selected directions; multi-word Crossword answers show their word lengths.
Number patterns & structures
Pyramids, magic-number activities, arithmagons, number trails and wheels practise arithmetic relationships, inverse reasoning and patterns.
Arithmetic & calculation
Mazes, crossnumbers, number searches, equation grids, target challenges, calculator puzzles, Kakuro, arithmetic cages and Sumplete turn calculation into compact puzzles.
Algebra & relationships
Symbol equations, function machines, balance puzzles and Alphametics use unknowns, equality, inverse operations and digit reasoning.
Number logic & grids
Sudoku, Futoshiki, Nonograms, Number Path, Towers, Takuzu, Killer Sudoku, Hashi and related logic games focus on deduction from concise numerical or spatial rules.
Open a category to see its compatible games. Tick games one by one, use Select compatible when you want the whole category, or use Clear / Clear all games to start again. Categories containing selected games remain highlighted and show their selected count; selecting a game does not collapse the category.
The Selected games tray is the quickest way to review the final pack. It shows each included puzzle and a short summary of the saved configuration.
Difficulty and game-specific options
Difficulty is saved per game. Choosing Challenge for Kakuro does not make the Word Search Challenge as well.
Easy
Usually smaller grids, more givens, shorter routes, simpler operations or fewer competing possibilities.
Standard
The normal classroom balance: enough clues to get started, but enough uncertainty to require reasoning.
Challenge
Larger or denser puzzles, fewer givens, richer operations and more competing possibilities before a deduction becomes forced.
Mixed
Where offered, a pack can deliberately mix Easy, Standard and Challenge versions of the same game using the chosen proportions.
Many games add specialist controls: grid size, number of clues, allowed operations, number of rectangles, route length, word directions and similar settings. Auto is a good starting point because 99 Club Studio combines the selected teaching focus with the game difficulty to choose sensible defaults.
Build the pack
Choose how many sheets to make and how many activities should appear on each sheet. When several games are selected, Studio rotates through them rather than filling the whole pack with one game.
Generate new version keeps the teaching settings but creates a fresh set of puzzles. The matching answer sheets are created for that same new version.
Worked examples at the front of the pack
Set Worked examples → At front to add one simpler practice example for every selected game before the pupil sheets.
Each example has the same structure: Goal, a visual or mini-example, Rules, numbered Worked steps, a Tip and a Watch out. The example uses separate practice data, so it never gives away the generated puzzle that follows.
These pages are useful when a puzzle type is new to the class, for independent work, intervention groups or a printed reference kept next to the activity.
Review and replace before printing
Use the Pupil / Answers toggle above the preview to inspect both sides of the pack. The preview is primarily a review tool; the downloaded PDF is the print target.
The circular ↻ control beside an activity replaces only that puzzle using the same game and difficulty. Word Search also has a smaller replacement control beside an individual term, allowing one word + definition pair to be swapped without rebuilding the rest of the pack by hand.
Personalise the pack
The optional personalisation section can add an editable pack title, school name, class/year label, date and school logo. Leave any field blank if it is not needed.
These details are remembered in the current browser. The logo is resized automatically before being placed into the generated PDF.
PDFs and answer sheets
There are three download choices:
Pupil sheets PDF
Printable activities, plus worked examples first if they were enabled.
Answer key PDF
The same generated puzzles completed or marked with their unique solutions.
Pupil sheets + answers
One combined file containing the pupil pack followed by the teacher answers.
Downloaded PDFs use a fixed A4 layout, so print dimensions remain consistent even if the on-screen preview looks slightly different.
How to play every game
This searchable library covers all 41 current one-player games. Open any game for a pupil-friendly guide with the goal, rules, a concrete example, solving strategy, tip and common mistake. Each guide can also be printed as a clean A4 reference sheet.
41Troubleshooting
A game is greyed out
It does not currently fit the selected teaching focus. Broaden the teaching focus or choose another related area of maths.
No games are selected
Open a category and tick at least one compatible game. You can also use Select compatible inside a category.
The preview looks cramped
The browser preview is a working preview. Check the PDF before judging print layout; the PDF exporter uses its own fixed A4 geometry.
A puzzle is not suitable
Use ↻ to replace only that activity, or change that game’s difficulty/options and generate a new version.
I want the full game rules
Use the searchable How to play library above. Each guide can be printed separately for pupils.
Something looks genuinely broken
Keep the game name, difficulty and selected options if possible. Those details make a generator problem much easier to reproduce, then use Contact to send the details.